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73

Public Beta (Omaha Delta) megalo build. Action tables are available in @blamnetwork/blf for historical comparison.

GameHalo: Reach
Megalo Version73
Supported Halo Versions09730.10.04.09.1309.omaha_delta
09664.10.04.06.2121.omaha_beta
09449.10.03.25.1545.omaha_beta

Changes from prior version

Compared to 49.

Actions added

Actions removed

  • object_set_minimap_visibility (opcode 56)
  • object_set_minimap_priority (opcode 57)
  • object_set_minimap_icon (opcode 58)

Limits

Compile-time caps for a single megalo script on this build. See Variable model for declaration syntax.

Custom variables

Slots per scope and type in variables blocks:

Scopenumberobjectplayerteamtimer
global1216888
player84444
team86444
object84424

Temporary variables

Temporaries map directly to global variable slots — there is no separate temporary pool on this build. The relevant cap is the global column in the custom variable table above. Each temporary line also counts as one action toward the 1024-action limit.

Triggers, conditions, and actions

ResourceLimitNotes
Triggers320Full-script only
Conditions512Across all triggers
Actions1024 Across all triggers; includes each temporary and begin line

Strings and declarations

ElementLimit
String table entries 112
String table data (all languages combined)19,456 bytes
HUD widgets4
Map object filters16
Loadouts32
Loadout palettes16
Requisition palettes8
Custom lobby options (option / ranged_option) 16
Player trait sets16

Per-action pages are listed under Actions in the sidebar.