Vehicle Set
Value syntax for the vehicle_set override in game_options. Restricts which vehicles can appear on the map according to a named preset from vehicle_sets.txt.
ManagedMegalo stores the resolved value in m_vehicle_set_absolute_index on the game variant's map override options.
Sentinel values
These tokens are not entries in vehicle_sets.txt. They use reserved negative indices:
| Token | Index | Effect |
|---|---|---|
none | -1 | Do not apply a vehicle-set filter. |
default | -2 | Use the map's default vehicle restriction. Stock gametypes ship with this value when no override is written. |
random | -3 | Pick a random named preset from vehicle_sets.txt. |
megalo
override vehicle_set none
override vehicle_set default
override vehicle_set randomNamed presets
Any other identifier must match a line in vehicle_sets.txt. Line order is the preset index (zero-based; first line = 0).
megalo
override vehicle_set mongoose_only
override vehicle_set no_vehiclesnone vs no_vehicles
none disables the vehicle-set filter. no_vehicles is a named preset that removes vehicles through the set table. Invasion variants often use no_vehicles; Grifball may use none when vehicles are irrelevant to the mode.