loadout
Player loadout definitions. Each loadout block describes one selectable row: display name, weapons, equipment, and grenades.

Each entry in the loadout selection UI corresponds to a single loadout block in the gametype script.
megalo
loadout loadout_scout
name loadout_name_scout
primary_weapon assault_rifle
backpack_weapon magnum
equipment sprint_equipment
grenades 2 frag
end| Field | Purpose |
|---|---|
name | String table symbol for the loadout name |
primary_weapon | Primary weapon from object lists |
backpack_weapon | Secondary weapon |
equipment | Armor ability / equipment |
grenades | Count and type (e.g. 2 frag) |
Loadouts are grouped into palettes with loadout_palette.
A script may declare at most 32 loadouts.
Base-derived scripts
loadout can appear in base-derived scripts to override loadout definitions.