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loadout

Player loadout definitions. Each loadout block describes one selectable row: display name, weapons, equipment, and grenades.

One loadout in the Reach respawn selection menu — Sprint, with sprint equipment, two frag grenades, Assault Rifle, and Magnum

Each entry in the loadout selection UI corresponds to a single loadout block in the gametype script.

megalo
loadout loadout_scout
	name loadout_name_scout
	primary_weapon assault_rifle
	backpack_weapon magnum
	equipment sprint_equipment
	grenades 2 frag
end
FieldPurpose
nameString table symbol for the loadout name
primary_weaponPrimary weapon from object lists
backpack_weaponSecondary weapon
equipmentArmor ability / equipment
grenadesCount and type (e.g. 2 frag)

Loadouts are grouped into palettes with loadout_palette.

A script may declare at most 32 loadouts.

Base-derived scripts

loadout can appear in base-derived scripts to override loadout definitions.

See also