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hud_widgets

Declares on-screen HUD widget slots. Each line is a widget identifier and a screen position.

megalo
hud_widgets
	proximity_warning high_center
	arming_warning low_center
	game_state_widget top_left
	rating_widget top_left
end

The first token is either a built-in widget type (such as proximity_warning, arming_warning, game_state_widget, rating_widget, stat_widget, watermark) or a custom name you choose for generic omni-widgets. The second token is the anchor position.

Common positions include top_left, top_right, top_center, bottom_center, high_left, high_right, high_center, low_center, and low_left.

Widgets are driven at runtime by HUD actions such as hud_widget_set_text, hud_widget_set_meter, and hud_widget_set_visibility. See action.

A script may declare at most 4 HUD widgets.

Base-derived scripts

hud_widgets is full-script-only — it cannot be added in base-derived scripts.

See also