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Forced Change Color Setting

Value syntax for the color field on the Player traits enum. Forces the player's armor tint to a preset color.

ManagedMegalo maps named tokens to e_forced_change_color_setting (forced_change_color_names, fourteen entries).

Named values

ValueEffect
offNo forced color
redRed tint
blueBlue tint
greenGreen tint
yellowYellow tint
purplePurple tint
orangeOrange tint
brownBrown tint
pinkPink tint
whiteWhite tint
blackBlack tint
zombieInfection zombie tint
extra4Extra palette slot 4

See also