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Sounds

Symbolic sound tokens for play_sound and the optional sound operand on hud_post_message. Values match e_megalo_sound in @blamnetwork/blf.

Used by play_sound and hud_post_message.

Megalo sounds reference the megalogameengine_sounds (mgls) tag. Unlike other Megalo assets, these are not customizable via the object lists system. Instead, these sounds are hardcoded into the Megalo compiler. While custom maps can replace the sounds, they cannot rename them or add new sounds.

Name
slayerYesYesYes
ctfYesYesYes
flag_capturedYesYesYes
flag_droppedYesYesYes
flag_recoveredYesYesYes
flag_resetYesYesYes
flag_stolenYesYesYes
flag_takenYesYesYes
vipYesYesYes
new_vipYesYesYes
vip_killedYesYesYes
juggernautYesYesYes
new_juggernautYesYesYes
territoriesYesYesYes
territory_capturedYesYesYes
territory_lostYesYesYes
assaultYesYesYes
bomb_armedYesYesYes
bomb_detonatedYesYesYes
bomb_disarmedYesYesYes
bomb_droppedYesYesYes
bomb_resetYesYesYes
bomb_returnedYesYesYes
bomb_takenYesYesYes
infectionYesYesYes
infectedYesYesYes
last_man_standingYesYesYes
new_zombieYesYesYes
oddballYesYesYes
ball_spawnedYesYesYes
ball_takenYesYesYes
ball_droppedYesYesYes
ball_resetYesYesYes
kingYesYesYes
hill_controlledYesYesYes
hill_contestedYesYesYes
hill_movedYesYesYes
headhunterYesYesYes
stockpileYesYesYes
raceYesYesYes
defenseYesYesYes
offenseYesYesYes
destination_movedYesYesYes
generator_armedYesYesYes
core_armedYesYesYes
generator_disarmedYesYesYes
core_disarmedYesYesYes
sudden_deathYesYesYes
game_overYesYesYes
bone_cv_defeatYesYesYes
bone_cv_ph1_defeatYesYesYes
bone_cv_ph1_introYesYesYes
bone_cv_ph1_victoryYesYesYes
bone_cv_ph2_defeatYesYesYes
bone_cv_ph2_victoryYesYesYes
bone_cv_ph3_victoryYesYesYes
bone_cv_victoryYesYesYes
bone_sp_defeatYesYesYes
bone_sp_ph1_introYesYesYes
bone_sp_ph1_victoryYesYesYes
bone_sp_ph2_introYesYesYes
bone_sp_ph2_victoryYesYesYes
bone_sp_ph3_introYesYesYes
bone_sp_ph3_victoryYesYesYes
isle_cv_defeatYesYesYes
isle_cv_ph1_defeatYesYesYes
isle_cv_ph1_introYesYesYes
isle_cv_ph2_introYesYesYes
isle_cv_ph2_victoryYesYesYes
isle_cv_ph3_introYesYesYes
isle_cv_ph3_victoryYesYesYes
isle_sp_defeatYesYesYes
isle_sp_ph1_defeatYesYesYes
isle_sp_ph1_extraYesYesYes
isle_sp_ph1_introYesYesYes
isle_sp_ph1_victoryYesYesYes
isle_sp_ph2_defeatYesYesYes
isle_sp_ph2_victoryYesYesYes
isle_sp_ph3_victoryYesYesYes
isle_sp_victoryYesYesYes
bone_sp_ph3_defeatYesYesYes
isle_cv_ph3_defeatYesYesYes
covy_big_winYesYesYes
covy_win1YesYesYes
covy_win2YesYesYes
invasion_beginningYesYesYes
unsc_big_winYesYesYes
unsc_win1YesYesYes
unsc_win2YesYesYes
power_downYesYesYes
reinforcements106+YesYes
respawn_tick106+YesYes
alpha_under_attack106+YesYes
bravo_under_attack106+YesYes
charlie_under_attack106+YesYes
dom_base1NoYesYes
dom_base2NoYesYes
dom_base3NoYesYes
dom_base4NoYesYes
dom_base5NoYesYes
dom_base_contestedNoYesYes
dom_base_capturedNoYesYes
dom_base_gendownNoYesYes
dom_score_tickNoYesYes
regicide_introNoYesYes
king_crowned_regicideNoYesYes
king_crowned_regicide2NoYesYes
king_crowned_frompointsNoYesYes
king_crowned_frompoints2NoYesYes
king_killedNoYesYes
king_killed2NoYesYes
king_max_bonusNoYesYes
king_spreeNoYesYes
king_tacularNoYesYes
king_reignofterrorNoYesYes
king_slayerNoYesYes
king_executionNoYesYes
king_itsyouNoYesYes
dom_offline_baseNoYesYes
dom_offline_base1NoYesYes
dom_offline_base2NoYesYes
dom_offline_base3NoYesYes
dom_offline_base4NoYesYes
dom_offline_base5NoYesYes
dom_online_baseNoYesYes
dom_online_base1NoYesYes
dom_online_base2NoYesYes
dom_online_base3NoYesYes
dom_online_base4NoYesYes
dom_online_base5NoYesYes
dom_cap_enemy_baseNoYesYes
dom_cap_enemy_base1NoYesYes
dom_cap_enemy_base2NoYesYes
dom_cap_enemy_base3NoYesYes
dom_cap_enemy_base4NoYesYes
dom_cap_enemy_base5NoYesYes
dom_cap_start_enemy_baseNoYesYes
dom_cap_start_enemy_base1NoYesYes
dom_cap_start_enemy_base2NoYesYes
dom_cap_start_enemy_base3NoYesYes
dom_cap_start_enemy_base4NoYesYes
dom_cap_start_enemy_base5NoYesYes
dom_cap_team_baseNoYesYes
dom_cap_team_base1NoYesYes
dom_cap_team_base2NoYesYes
dom_cap_team_base3NoYesYes
dom_cap_team_base4NoYesYes
dom_cap_team_base5NoYesYes
dom_cap_stop_team_baseNoYesYes
dom_cap_stop_team_base1NoYesYes
dom_cap_stop_team_base2NoYesYes
dom_cap_stop_team_base3NoYesYes
dom_cap_stop_team_base4NoYesYes
dom_cap_stop_team_base5NoYesYes
dom_laststand_capped_allNoYesYes
dom_laststand_capped_noneNoYesYes
dom_laststand_must_capNoYesYes
dom_titleNoYesYes
dom_title_kingdomNoYesYes
dom_title_tyrannyNoYesYes
dom_obectiveNoYesYes
dom_obective_kingdomNoYesYes
dom_obective_tyrannyNoYesYes
dom_team_castle_lockedNoYesYes
dom_team_castle_unlockedNoYesYes
dom_enemy_castle_lockedNoYesYes
dom_enemy_castle_unlockedNoYesYes
dom_team_upgrade2_base1NoYesYes
dom_team_upgrade3_base1NoYesYes
dom_team_upgrade2_base2NoYesYes
dom_team_upgrade3_base2NoYesYes
dom_team_upgrade2_base3NoYesYes
dom_team_upgrade3_base3NoYesYes
dom_team_upgrade2_base4NoYesYes
dom_team_upgrade3_base4NoYesYes
dom_team_upgrade2_base5NoYesYes
dom_team_upgrade3_base5NoYesYes
dom_activate_cap_sfxNoYesYes
dom_deactivate_cap_sfxNoYesYes
dom_vehicle_terminal_use_sfxNoYesYes
dom_lost_baseNoYesYes
ca_dom_base_upgradeNoYesYes
ca_dom_base_bootNoYesYes
ca_dom_base_power_offlineNoYesYes
ca_dom_base_power_restoredNoYesYes
ca_dom_generator_power_offlineNoYesYes
ca_dom_generator_power_restoredNoYesYes
ca_dom_base_ambient_startNoYesYes
ca_dom_base_ambient_stopNoYesYes
ca_dom_shield_power_upNoYesYes
ca_dom_shield_power_downNoYesYes
ca_dom_base_terminal_use_startNoYesYes
ca_dom_base_terminal_use_stopNoYesYes
ca_dom_vehicle_terminal_use_startNoYesYes
ca_dom_vehicle_terminal_use_stopNoYesYes
ca_dom_generator_terminal_use_startNoYesYes
ca_dom_generator_terminal_use_stopNoYesYes
ca_dom_generic_stopNoYesYes
ca_dom_generic_startNoYesYes
blam_bomb_disarmedNoYesYes
blam_bomb_disarmed_site1NoYesYes
blam_bomb_disarmed_site2NoYesYes
blam_bomb_disarmed_site3NoYesYes
blam_bomb_disarmed_site4NoYesYes
blam_bomb_disarmed_site5NoYesYes
blam_bomb_plantedNoYesYes
blam_bomb_planted_site1NoYesYes
blam_bomb_planted_site2NoYesYes
blam_bomb_planted_site3NoYesYes
blam_bomb_planted_site4NoYesYes
blam_bomb_planted_site5NoYesYes
blam_bomb_site_availableNoYesYes
blam_bomb_site_movedNoYesYes
blam_objective_attackNoYesYes
blam_objective_defendNoYesYes
blam_titleNoYesYes
blam_title_symmetricNoYesYes
blam_title_grifballNoYesYes
blam_title_oneshotNoYesYes
blam_title_scorchedearthNoYesYes
blam_bomb_destroyed_site1NoYesYes
blam_bomb_destroyed_site2NoYesYes
blam_bomb_destroyed_site3NoYesYes
blam_bomb_destroyed_site4NoYesYes
blam_bomb_destroyed_site5NoYesYes
blam_bomb_arming_sfxNoYesYes
blam_bomb_disarming_sfxNoYesYes
blam_bomb_explosion_sfxNoYesYes
escape_objective_attackerNoYesYes
escape_objective_defenderNoYesYes
escape_objective_attacker_switchesNoYesYes
escape_objective_defender_switchesNoYesYes
escape_portal_movedNoYesYes
escape_portal_offNoYesYes
escape_portal_onNoYesYes
escape_portal_openNoYesYes
escape_switch_activatedNoYesYes
escape_switch_portal_onNoYesYes
escape_switch_portal_offNoYesYes
escape_titleNoYesYes

Notes

Use none as the sound operand on hud_post_message when the message should not play an accompanying sound. play_sound accepts an optional immediate prefix before the target.