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Game options

Built-in override tokens for game_options.

Used with override and lock override inside game_options. Many options also appear as readable built-in globals in conditions — see Built-in variables.

NameType
score_to_win_roundintegerYesYesYes
fire_teams_enabledbooleanYesYesYes
team_scoring_modeteam_scoring_methodYesYesYes
teams_enabledbooleanYesYesYes
round_time_limitintegerYesYesYes
round_countintegerYesYesYes
perfection_enabledbooleanYesYesYes
early_victory_win_countintegerYesYesYes
sudden_death_time_limitintegerYesYesYes
grace_period_time_limitintegerYesYesYes
lives_per_roundintegerYesYesYes
team_lives_per_roundintegerYesYesYes
respawn_timeintegerYesYesYes
suicide_respawn_penaltyintegerYesYesYes
betrayal_respawn_penaltyintegerYesYesYes
respawn_time_growthintegerYesYesYes
loadout_selection_timeintegerYesYesYes
respawn_traitsplayer_traitsYesYesYes
respawn_traits_durationintegerYesYesYes
friendly_fire_enabledbooleanYesYesYes
betrayal_booting_enabledbooleanYesYesYes
enemy_voice_enabledbooleanYesYesYes
open_channel_voice_enabledbooleanYesYesYes
dead_player_voice_enabledbooleanYesYesYes
grenades_on_mapbooleanYesYesYes
shortcuts_on_mapbooleanYesYesYes
equipment_on_mapbooleanYesYesYes
powerups_on_mapbooleanYesYesYes
turrets_on_mapbooleanYesYesYes
indestructible_vehiclesbooleanYesYesYes
base_player_traitsplayer_traitsYesYesYes
weapon_setweapon_setYesYesYes
vehicle_setvehicle_setYesYesYes
red_powerup_traitsplayer_traitsYesYesYes
red_powerup_durationintegerYesYesYes
blue_powerup_traitsplayer_traitsYesYesYes
blue_powerup_durationintegerYesYesYes
yellow_powerup_traitsplayer_traitsYesYesYes
yellow_powerup_durationintegerYesYesYes
loadout_paletteloadout_paletteYesYesYes
tu1_always_spillover_damageboolean107+NoNo
tu1_armor_lock_stickies_remainboolean107+NoNo
tu1_attached_damage_bypass_shieldsboolean107+NoNo
tu1_active_camo_override_energy_curveboolean107+NoNo
tu1_sword_gun_clang_killsboolean107+NoNo
tu1_magnum_is_automaticboolean107+NoNo
tu1_headshot_weapon_reticule_bloom_multiplierfloat107+NoNo
tu1_armor_lock_damage_to_energy_transferfloat107+NoNo
tu1_armor_lock_damage_to_energy_capfloat107+NoNo
tu1_active_camo_override_energy_curve_minfloat107+NoNo
tu1_active_camo_override_energy_curve_maxfloat107+NoNo
tu1_magnum_damage_multiplierfloat107+NoNo
tu1_magnum_fire_recovery_time_multiplierfloat107+NoNo

Notes

The Type column describes the override value syntax accepted by ManagedMegalo: integer, boolean, float, and named enums (linked to their value pages). Structured blocks (player_traits, weapon_set, vehicle_set, loadout_palette) link to their element or list documentation.

Some overrides accept structured values rather than a simple scalar — for example base_player_traits, loadout_palette, and trait references on powerup options. See game_options for declaration syntax.